Place: Auditório José Araújo, Universidade Lusófona, Campo Grande, Lisbon, Portugal
Number of participants: 30
Organizer: Universidade Lusófona
The Multiplier Event held by Universidade Lusófona was attended by 30 people who were very enthusiastic and willing to ask questions about the project, they were representatives of various cultural and educational organizations and students.
The event comprised the presentation of the project and activities carried out during the project and the presentation of the project results.
There was a presentation by Prof. Carla Sousa under the title “The importance of game-based learning in teaching” during which the participants had the opportunity to get to know many different tools that can be used to gamify the learning and teaching experience.
The event closed with a session in which some of the participants in the project activities shared their experiences in the project and answered questions by other people present in the session.
MULTIPLIER EVENT AGENDA
28 October 2022
11:00 – 11:15
Welcome and registration
11:15 – 11:30
Introduction (Ana Cunha)
11:30 – 12:00
Presentation of IOs (Anabela Mateus)
12:00 – 12:15
12.15 – 13:00
EscapeStory Sphere game demonstration / “The importance of game-based learning in teaching” by Prof. Carla Sousa
13:00 – 13:30
Living Library activity / Closing remarks