Place: Auditório José Araújo, Universidade Lusófona, Campo Grande, Lisbon, Portugal 

Number of participants: 30 

Organizer: Universidade Lusófona 

The Multiplier Event held by Universidade Lusófona was attended by 30 people who were very enthusiastic and willing to ask questions about the project, they were representatives of various cultural and educational organizations and students.

The event comprised the presentation of the project and activities carried out during the project and the presentation of the project results. 

There was a presentation by Prof. Carla Sousa under the title “The importance of game-based learning in teaching” during which the participants had the opportunity to get to know many different tools that can be used to gamify the learning and teaching experience. 

The event closed with a session in which some of the participants in the project activities shared their experiences in the project and answered questions by other people present in the session. 

MULTIPLIER EVENT AGENDA

28 October 2022  

11:00 – 11:15 

Welcome and registration  

11:15 – 11:30 

Introduction  (Ana Cunha) 

11:30 – 12:00 

Presentation of IOs (Anabela Mateus) 

StorytellingHUB.  

EscapeStory Sphere 

12:00 – 12:15  

Coffee break 

12.15 – 13:00 

EscapeStory Sphere game demonstration / “The importance of game-based learning in teaching” by Prof. Carla Sousa 

13:00 – 13:30 

Living Library activity / Closing remarks